Dmitriy Kononov
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Games

Greenhouse game: grow tomatoes, compare with autopilot

This is a short 3D game about a greenhouse. You choose a tomato variety and take ten plants to harvest by watering, switching on grow lights and ventilating. It shows on a simple example how automation helps hold the climate, so it suits anyone thinking about automating production.

Interactive 3D game: a greenhouse with plants. Irrigation, grow light and ventilation buttons work from the keyboard; readings update in the sensor panel.

Day 1 · 08:00
Light0%
Temperature19°
Soil moisture55%
Crop growth4%
Health100%
VarietyCherry
Costs$0.00
Energy0 / 70 kWh
Simulation · conditional prices

Your greenhouse. Ten tomato plants.

Choose a variety. Watch moisture, light and temperature and stay within the energy budget. At the end we count harvest, costs and profit and compare them with the autopilot.

Loading the 3D scene…

The 3D scene did not load: it needs WebGL. The same greenhouse scenarios are in the equipment lab below.

How it works

This is a simulation with conditional prices, not a forecast for your own greenhouse. The game tracks soil moisture, light and temperature, counts the cost of energy, water and fertilizer, and at the end shows harvest and profit and compares them with the autopilot.

Technologies

  • Next.js
  • React
  • TypeScript

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